34 Bubblegums And Candies Pdf Download [UPD]
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34 bubblegums and candies pdf download
In the game, players complete levels by swapping colored pieces of candy on a game board to make a match of three or more of the same color, eliminating those candies from the board and replacing them with new ones, which could potentially create further matches. Matches of four or more candies create unique candies that act as power-ups with larger board-clearing abilities. Boards have various goals that must be completed within a fixed number of moves, such as collecting a specific number of a type of candy.
Candy Crush Saga is a "match three" game, where the core gameplay is based on swapping two adjacent candies among several on the gameboard to make a row or column of at least three matching-colored candies. On this match, the matched candies are removed from the board, and candies above them fall into the empty spaces, with new candies appearing from the top of the board. This may create a new matched set of candies, which is automatically cleared in the same manner. The player scores points for these matches and gains progressively more points for chain reactions (called cascades).[4] Additionally, creating matches of four or more candies will create a special candy that, when matched, can clear a row, column, or other section of the board.[4]
The game is split into many levels, which must be completed in sequence. Each level poses a different challenge to the user, such as removing jelly on tiles or clearing candies in a fixed number of moves to bring special ingredients to the bottom of the board. Boards have a number of different configurations and may include special spaces that have their own unique rules, such as spaces covered with jelly that must be cleared by making a match on that space.[4] If the player meets the level's goal, they will be given from one, two, three or sugar stars based on their score and can proceed onto the next level. Otherwise, they will lose one life and must try again. If the player runs out of lives, they have to wait for some period of real-world time while their lives regenerate before attempting the level again.[4] Completed levels can be replayed if desired.
The game has been expanded with a number of episodes, adding a 15 new levels per episode as well as new gameplay mechanics. Each episode has 15 levels of gameplay. In the game's first major expansion, the game added a separate set of levels in the Dreamworld. While levels had the same goals, the players had to balance matches of candies of two randomly selected colors to avoid disrupting the sleeping Odus the Owl; if they failed, the level had to be repeated. If they collected enough matched candies to fill a meter, the game would automatically activate the Moon Struck power: the board was cleared of all candies of those two colors, and the player gained a few turns of additional matches without needing to balance colors. After this, Odus returned to sleeping and two new colors were randomly selected for the balance. This continued until the player completed the level or ran out of turns as in the main game. Dreamworld levels used a different set of lives from the main game, allowing the player to switch back and forth between these modes. The Dreamworld is no longer accessible.[5]
Prior to the release of Candy Crush Saga, most of King's games were browser games offered through their website or partner portals such as Yahoo!. This included Candy Crush, a straightforward tile-matching game released in 2011 which King's chief creative officer and co-founder Sebastian Knutsson said came after a few hundred other games they had designed for the portal.[9] Candy Crush's concept had been based on an early game King made, Miner Speed, that borrowed gameplay elements from Bejeweled.[10] Candy Crush added new animations for the candies, and expressive paper doll-like characters that helped to make the game one of five most popular ones on the site by 2012.[11] At that point, the game was a basic score attack game. Knutsson said, "the first version was three minutes of great gaming, but that three minutes didn't really evolve."[9] Candy Crush, as with several of King's other portal games, featured tournament-style gameplay, where players could spend money to enter competitive tourneys for in-game boosts, which served as one of the main forms of revenue for the company in addition to in-game item sale microtransactions and advertisements.[12]
By 2013, Candy Crush Saga had been downloaded more than 500 million times across Facebook, iOS, and Android devices. It was considered the most downloaded app from the Apple App Store,[27][28] and had at least 6.7 million active users on a daily basis; the game had a daily revenue of $633,000 from the United States section of the iOS App Store alone.[29] By 2014, the game had over 245 million active players each month but has since dropped off, with that count falling to around 166 million by 2016.[30] It again rose back to 293 million active monthly players by November 2017.[31]
Five years after its release on mobile, the Candy Crush Saga series has received over 2.73 billion downloads.[32] Its revenue for the quarter ending September 2017 was $250 million, having gained significant improvement in year-to-year revenues from 2016.[24] It remains one of the top gross-revenue earnings app for mobile in the four years leading up to 2017.[24] By the end of July 2018, the total revenue earned by this game stood at $3.91 billion.[31]
Candy Crush received particular mention in Hong Kong media, with reports that one in seven Hong Kong citizens plays the game.[33] In December 2013, King entered the Japanese market with a series of television commercials in Japan, and by December 4 it had become the 23rd most downloaded game in Japan on Android devices and number 1 most downloaded from the App Store.[34] It is also the most popular game in the UK of all time.[31]
On October 20, 2014, the Facebook version of Candy Crush Soda Saga was released worldwide[50] and the mobile app was released in November on the Android and iOS platforms.[51][52][53] The app was subsequently made available for Windows 10 and Windows Phone in October 2015. Among other gameplay changes, Candy Crush Soda Saga introduces soda candies that release soda that fill the puzzle board from the bottom up, causing candies to float up to the highest soda level.
In September 2015, another sequel named Candy Crush Jelly Saga was soft-launched in various countries for the Android platform,[54] followed by a worldwide release in January 2016.[54] Initially it was not made available on Facebook unlike previous titles but was released on Android and iOS in May 2016. The Facebook version appears to no longer require Adobe Flash to play. The game introduces jelly-filled squares. Matches made with candies occupying jelly-filled squares will generally cause all squares that were part of the match to become jelly-filled, with the goal of making all squares on the gameboard filled with jelly to complete the puzzle.
A third sequel, Candy Crush Friends Saga,[55] was released on both iOS and Android in October 2018. Prior to each round, the player may have the ability to select one of the series' characters to assist with the puzzle. Each character has a power that activates after a certain number of candies of a specific color are collected, such as converting a candy on the board to a wrapped candy.[56] This game earned $5.6 million in its first month, and $10 million by June 2019.[57] 350c69d7ab
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